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Showing 52 of 52 total papers.

Publications
Keywords
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • head tracking
  • is900
  • diverse
  • time
  • errors
  • comprehension of spatial information
  • visual search

A user study comparing head-mounted and stationary displays

Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (1993), pp. 41-45, doi: 10.1109/VRAIS.1993.378265
  • head-mounted display
  • head tracking
  • polhemus 3space 6dof tracker
  • time
  • user preference
  • training transfer
  • visual search
  • dome
  • field of regard (for)
  • scene content
  • crayoland
  • accuracy
  • user task perception
  • passive experience of the ve
  • surround screen display
  • field of regard (for)
  • crayoland
  • user task perception
  • presence
  • learning
  • cybersickness
  • passive experience of the ve

Reevaluating stereo and motion cues for visualizing graphs in three dimensions

Proceedings of the 2nd symposium on Appied perception in graphics and visualization - APGV '05 (2005), doi: 10.1145/1080402.1080411
  • stereoscopy
  • motion
  • rendering style
  • graph size
  • mouse
  • time
  • accuracy
  • comprehension of spatial information
  • passive experience of the ve

A comparison of head-tracked and non-head-tracked steering modes in the targeting of radiotherapy treatment beams

Proceedings of the 1992 symposium on Interactive 3D graphics - SI3D '92 (1992), pp. 193-196, doi: 10.1145/147156.147204
  • head-mounted display
  • head tracking
  • steering mode
  • polhemus 3space 6dof tracker
  • 6d mouse
  • errors
  • time
  • user preference
  • user task perception
  • travel - maneuvering
  • object manipulation
  • object selection

Separating the effects of level of immersion and 3D interaction techniques

Proceedings of the ACM symposium on Virtual reality software and technology - VRST '06 (2006), doi: 10.1145/1180495.1180518
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • interaction technique
  • is-900
  • keyboard & mouse
  • diverse
  • user preference
  • time
  • accuracy
  • object manipulation

Effects of Field of View on Performance with Head-Mounted Displays

Doctoral Dissertation at University of North Carolina at Chapel Hill (2000),
  • head-mounted display
  • field of view (fov)
  • form factor
  • resolution (number of pixels)
  • latency
  • jitter
  • different hmds
  • visual realism
  • hiball head tracker sensor
  • mouse
  • vrpn
  • time
  • errors
  • travel - maneuvering
  • travel - exploration
  • interactive experience of the ve
  • visual search
  • head-mounted display
  • latency
  • sennhesier hd 250 headphones
  • hiball 300 tracker
  • vrpn
  • cybersickness
  • heart rate
  • interactive experience of the ve

Head motion and latency compensation on localization of 3D sound in virtual reality

Proceedings of the ACM symposium on Virtual reality software and technology - VRST '97 (1997), pp. 15-20, doi: 10.1145/261135.261140
  • latency
  • time
  • errors
  • comprehension of spatial information
  • monitor
  • haptic quality
  • simulated weights
  • phantom premium
  • virtools dev. 2.5 software
  • accuracy
  • interactive experience of the ve

Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures

Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), doi: 10.1145/1643928.1643947
  • head-mounted display
  • haptic quality
  • object size
  • number of selected objects
  • distance of objects
  • tracking system
  • xvr visualization software
  • time
  • object selection

HardBorders: a new haptic approach for selection tasks in 3D menus

Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), pp. 243-244, doi: 10.1145/1643928.1643986
  • monitor
  • haptic quality
  • haptic
  • time
  • accuracy
  • object selection
  • monitor
  • haptics (on/off)
  • haptic
  • ghost software development toolkit
  • presence
  • time
  • user task perception
  • object manipulation

Using a vibro-tactile display for enhanced collision perception and presence

Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality
  • monitor
  • haptics (on/off)
  • order
  • haptic
  • presence
  • accuracy
  • object manipulation
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • 3d mouse
  • division provision 100
  • presence
  • object manipulation
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering
  • monitor
  • haptic quality
  • haptic
  • keyboard
  • presence
  • object manipulation
  • single large screen
  • haptics (on/off)
  • visual cues (on/off)
  • mobility simulator
  • presence
  • accuracy
  • travel - search

Haptic Feedback Increases Perceived Social Presence

ACM Transactions on Computer-Human Interaction (2010), pp. 178-185, doi: 10.1007/978-3-642-14075-4_26
  • monitor
  • haptics (on/off)
  • haptic
  • reachin technologies ab's api
  • presence
  • user task perception
  • object manipulation

Exploring Haptic Feedback in Exergames

Proceedings of 13th IFIP TC 13 International Conference (2011), pp. 18-35, doi: 10.1007/978-3-642-23771-3_2
  • single large screen
  • haptics (on/off)
  • bicycle peripheral
  • gamepad
  • user preference
  • interactive experience of the ve
  • presence
  • head-mounted display
  • resolution (pixel density)
  • audio (on/off)
  • haptics (on/off)
  • olfaction (on/off)
  • tracking system
  • simple virtual environment toolkit
  • presence
  • accuracy
  • interactive experience of the ve
  • monitor
  • haptic quality
  • haptic
  • presence
  • user preference
  • interactive experience of the ve
  • head-mounted display
  • number of exposures
  • presence
  • travel - search
  • haptics (on/off)
  • heart rate
  • frame rate
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation
  • haptic quality
  • user preference
  • interactive experience of the ve

Augmenting 3D interactions with haptic guide in a large scale virtual environment

Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry - VRCAI '08 (2008), doi: 10.1145/1477862.1477891
  • single large screen
  • haptic quality
  • haptic guidance system
  • spidar
  • time
  • user task perception
  • comprehension of spatial information
  • object manipulation
  • object selection
  • audio (on/off)
  • haptics (on/off)
  • spatial node mixture
  • audio cues
  • haptic cues
  • phantom omni
  • sony vaio vgn-fs315s
  • opengl
  • openhaptics toolkit
  • accuracy
  • errors
  • time
  • comprehension of spatial information
  • object selection
  • travel - exploration

Designing auditory displays to facilitate object localization in virtual haptic 3D environments

Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

Let's Play Catch in Words: Online Negotiation System with a Sense of Presence Based on Haptic Interaction

2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (2009), pp. 357-360, doi: 10.1109/WI-IAT.2009.366

Issues in the haptic display of tool use

Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots (1995), pp. 140-145, doi: 10.1109/IROS.1995.525875
  • head-mounted display
  • field of view (fov)
  • movement type
  • optitrack motion capture system
  • naturalpoint tracking tools
  • unity3d
  • user task perception
  • comprehension of spatial information
  • display size

Reaching for objects in VR displays: lag and frame rate

ACM Transactions on Computer-Human Interaction (1994), pp. 331-356, doi: 10.1145/198425.198426
  • 3d monitor
  • latency
  • tracker location
  • target distances
  • target width
  • movement type
  • logitech ultrasonic sensor
  • polhemus 3space 6dof tracker
  • time
  • object selection
  • stereoscopy
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

Passive haptics significantly enhances virtual environments

University of North Carolina at Chapel Hill Ph.D Dissertation (2001),
  • head-mounted display
  • haptic quality
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • presence
  • cybersickness
  • heart rate
  • user task perception
  • strategy
  • interactive experience of the ve
  • training transfer
  • errors
  • time
  • comprehension of spatial information
  • travel - maneuvering
  • single large screen
  • virtual human bmi
  • gender
  • user bmi
  • button
  • microsoft kinect
  • height sensor
  • weight scale
  • vrpn
  • ogre
  • virtual people factory
  • user task perception
  • interactive experience of the ve

Managing level of detail through head-tracked peripheral degradation

Proceedings of the ACM symposium on Virtual reality software and technology - VRST '97 (1997), pp. 59-63, doi: 10.1145/261135.261148
  • resolution (number of pixels)
  • horizontal level of detail inset extent
  • vertical level of detail inset extent
  • trial condition
  • virtual research flight helmet
  • polhemus isotrak ii tracker
  • mouse
  • time
  • accuracy
  • visual search

Virtual-reality monitoring

Proceedings Virtual Reality Annual International Symposium '95 (1995), pp. 48-54, doi: 10.1109/VRAIS.1995.512479
  • head-mounted display
  • frame rate
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • heart rate
  • presence
  • travel - maneuvering
  • interactive experience of the ve
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • dimensional
  • transfer function
  • locomotion technique
  • head tracker
  • joystick
  • errors
  • cybersickness
  • travel - maneuvering

Walking > walking-in-place > flying, in virtual environments

Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99 (1999), pp. 359-364, doi: 10.1145/311535.311589
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • transfer function
  • interaction technique
  • joystick
  • tracker
  • opengl
  • cybersickness
  • presence
  • user task perception
  • travel - maneuvering

Usability analysis of 3D rotation techniques

Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97 (1997), pp. 1-10, doi: 10.1145/263407.263408
  • monitor
  • dimensional
  • form factor
  • input accuracy
  • input device
  • polhemus 3space 6dof tracker
  • virtual sphere
  • arcball
  • 3d magnetic ball
  • magnetic orientation tracker
  • accuracy
  • time
  • object manipulation

Immersion in desktop virtual reality

Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97 (1997), pp. 11-19, doi: 10.1145/263407.263409
  • monitor
  • kinematic
  • kinetic
  • anthropometric
  • input device
  • item present
  • letter set
  • opengl
  • time
  • travel - search
  • frame rate
  • peripheral lens
  • mouse
  • speed control mapping
  • traslation geometry
  • oculus
  • gamepad
  • unity3d
  • cybersickness
  • travel - exploration

A user study comparing head-mounted and stationary displays

Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (1993), pp. 41-45, doi: 10.1109/VRAIS.1993.378265
  • head-mounted display
  • head tracking
  • user preference
  • time
  • visual search

Effects of Enhanced Visual Displays on Collision Prediction for Air Traffic Control

Proc. 6th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design and Evaluation of Man-Machine Systems (1995),
  • monitor
  • stereoscopy
  • display visualization
  • keyboard
  • time
  • accuracy
  • comprehension of spatial information

Showing 125 of 125 total findings.

Findings
Keywords

There was a significant inverse effect of head tracking on time for a visual search task.

  • Randy Pausch et al. , A user study comparing head-mounted and stationary displays
Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (1993), pp. 41-45, doi: 10.1109/VRAIS.1993.378265
  • head-mounted display
  • head tracking
  • user preference
  • time
  • visual search

There was a significant inverse effect of head tracking on time for a visual search task.

  • Randy Pausch et al. , A user study comparing head-mounted and stationary displays
Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (1993), pp. 41-45, doi: 10.1109/VRAIS.1993.378265
  • head-mounted display
  • head tracking
  • user preference
  • time
  • visual search

There was a significant inverse effect of head tracking on errors for a comprehension of spatial information task

  • Eric D. Ragan et al. , Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task
IEEE Transactions on Visualization and Computer Graphics (2013), pp. 886-896, doi: 10.1109/TVCG.2012.163
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • head tracking
  • is900
  • diverse
  • time
  • errors
  • comprehension of spatial information
  • visual search

There was a significant inverse effect of head tracking on time for a visual search task.

  • R. Pausch et al. , A user study comparing head-mounted and stationary displays
Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (1993), pp. 41-45, doi: 10.1109/VRAIS.1993.378265
  • head-mounted display
  • head tracking
  • polhemus 3space 6dof tracker
  • time
  • user preference
  • training transfer
  • visual search

There was a significant inverse effect of field of regard (for) on accuracy for a passive experience of the ve task.

  • H.B.-L. Duh et al. , Effects of field of view on balance in an immersive environment
Proceedings IEEE Virtual Reality 2001 (2001), pp. 235-240, doi: 10.1109/VR.2001.913791
  • dome
  • field of regard (for)
  • scene content
  • crayoland
  • accuracy
  • user task perception
  • passive experience of the ve

There was a significant inverse effect of field of regard (for) on errors for a visual search task.

  • Eric D. Ragan et al. , Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task
IEEE Transactions on Visualization and Computer Graphics (2013), pp. 886-896, doi: 10.1109/TVCG.2012.163
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • head tracking
  • is900
  • diverse
  • time
  • errors
  • comprehension of spatial information
  • visual search

There was a significant interaction between stereoscopy and head tracking on time for a visual search task.

  • Eric D. Ragan et al. , Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task
IEEE Transactions on Visualization and Computer Graphics (2013), pp. 886-896, doi: 10.1109/TVCG.2012.163
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • head tracking
  • is900
  • diverse
  • time
  • errors
  • comprehension of spatial information
  • visual search

There was a significant interaction between stereoscopy and motion on accuracy for a comprehension of spatial information task.

  • Colin Ware et al. , Reevaluating stereo and motion cues for visualizing graphs in three dimensions
Proceedings of the 2nd symposium on Appied perception in graphics and visualization - APGV '05 (2005), doi: 10.1145/1080402.1080411
  • stereoscopy
  • motion
  • rendering style
  • graph size
  • mouse
  • time
  • accuracy
  • comprehension of spatial information
  • passive experience of the ve

There was a significant interaction between stereoscopy and motion on time for a comprehension of spatial information task.

  • Colin Ware et al. , Reevaluating stereo and motion cues for visualizing graphs in three dimensions
Proceedings of the 2nd symposium on Appied perception in graphics and visualization - APGV '05 (2005), doi: 10.1145/1080402.1080411
  • stereoscopy
  • motion
  • rendering style
  • graph size
  • mouse
  • time
  • accuracy
  • comprehension of spatial information
  • passive experience of the ve

There was a significant inverse effect of field of view (fov) on time for a travel - maneuvering task.

  • Kevin Arthur , Effects of Field of View on Performance with Head-Mounted Displays
Doctoral Dissertation at University of North Carolina at Chapel Hill (2000),
  • head-mounted display
  • field of view (fov)
  • form factor
  • resolution (number of pixels)
  • latency
  • jitter
  • different hmds
  • visual realism
  • hiball head tracker sensor
  • mouse
  • vrpn
  • time
  • errors
  • travel - maneuvering
  • travel - exploration
  • interactive experience of the ve
  • visual search

There was a significant inverse effect of field of view (fov) on time for a travel - maneuvering task.

  • Kevin Arthur , Effects of Field of View on Performance with Head-Mounted Displays
Doctoral Dissertation at University of North Carolina at Chapel Hill (2000),
  • head-mounted display
  • field of view (fov)
  • form factor
  • resolution (number of pixels)
  • latency
  • jitter
  • different hmds
  • visual realism
  • hiball head tracker sensor
  • mouse
  • vrpn
  • time
  • errors
  • travel - maneuvering
  • travel - exploration
  • interactive experience of the ve
  • visual search

There was a significant inverse effect of field of view (fov) on time for a interactive experience of the ve task.

  • Kevin Arthur , Effects of Field of View on Performance with Head-Mounted Displays
Doctoral Dissertation at University of North Carolina at Chapel Hill (2000),
  • head-mounted display
  • field of view (fov)
  • form factor
  • resolution (number of pixels)
  • latency
  • jitter
  • different hmds
  • visual realism
  • hiball head tracker sensor
  • mouse
  • vrpn
  • time
  • errors
  • travel - maneuvering
  • travel - exploration
  • interactive experience of the ve
  • visual search

There was a significant inverse effect of field of view (fov) on time for a interactive experience of the ve task.

  • Kevin Arthur , Effects of Field of View on Performance with Head-Mounted Displays
Doctoral Dissertation at University of North Carolina at Chapel Hill (2000),
  • head-mounted display
  • field of view (fov)
  • form factor
  • resolution (number of pixels)
  • latency
  • jitter
  • different hmds
  • visual realism
  • hiball head tracker sensor
  • mouse
  • vrpn
  • time
  • errors
  • travel - maneuvering
  • travel - exploration
  • interactive experience of the ve
  • visual search

There was a significant direct effect of latency on cybersickness for a interactive experience of the ve task.

  • M. Meehan et al. , Effect of latency on presence in stressful virtual environments
IEEE Virtual Reality, 2003. Proceedings. (2003), pp. 141-148, doi: 10.1109/VR.2003.1191132
  • head-mounted display
  • latency
  • sennhesier hd 250 headphones
  • hiball 300 tracker
  • vrpn
  • cybersickness
  • heart rate
  • interactive experience of the ve

There was a significant inverse effect of latency on heart rate for a interactive experience of the ve task.

  • M. Meehan et al. , Effect of latency on presence in stressful virtual environments
IEEE Virtual Reality, 2003. Proceedings. (2003), pp. 141-148, doi: 10.1109/VR.2003.1191132
  • head-mounted display
  • latency
  • sennhesier hd 250 headphones
  • hiball 300 tracker
  • vrpn
  • cybersickness
  • heart rate
  • interactive experience of the ve

There was a significant direct effect of latency on time for a comprehension of spatial information task.

  • Jiann-Rong Wu et al. , Head motion and latency compensation on localization of 3D sound in virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '97 (1997), pp. 15-20, doi: 10.1145/261135.261140
  • latency
  • time
  • errors
  • comprehension of spatial information

There was a significant direct effect of haptic quality on accuracy for a interactive experience of the ve task.

  • L. Dominjon et al. , Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments
IEEE Proceedings. VR 2005. Virtual Reality, 2005. (2005), pp. 19-318, doi: 10.1109/VR.2005.1492749
  • monitor
  • haptic quality
  • simulated weights
  • phantom premium
  • virtools dev. 2.5 software
  • accuracy
  • interactive experience of the ve

There was a significant interaction between haptic quality and number of selected objects on time for a object selection task.

  • Vijay M. Pawar et al. , Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), doi: 10.1145/1643928.1643947
  • head-mounted display
  • haptic quality
  • object size
  • number of selected objects
  • distance of objects
  • tracking system
  • xvr visualization software
  • time
  • object selection

There was a significant interaction between object size and distance of objects on time for a object selection task.

  • Vijay M. Pawar et al. , Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), doi: 10.1145/1643928.1643947
  • head-mounted display
  • haptic quality
  • object size
  • number of selected objects
  • distance of objects
  • tracking system
  • xvr visualization software
  • time
  • object selection

There was a significant interaction between number of selected objects and distance of objects on time for a object selection task.

  • Vijay M. Pawar et al. , Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), doi: 10.1145/1643928.1643947
  • head-mounted display
  • haptic quality
  • object size
  • number of selected objects
  • distance of objects
  • tracking system
  • xvr visualization software
  • time
  • object selection

There was a significant inverse effect of haptic quality on time for a object selection task.

Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), pp. 243-244, doi: 10.1145/1643928.1643986
  • monitor
  • haptic quality
  • haptic
  • time
  • accuracy
  • object selection

There was a significant direct effect of haptic quality on accuracy for a object selection task.

Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09 (2009), pp. 243-244, doi: 10.1145/1643928.1643986
  • monitor
  • haptic quality
  • haptic
  • time
  • accuracy
  • object selection

There was a significant direct effect of haptics (on/off) on time for a object manipulation task.

  • Eva-Lotta Sallnäs et al. , Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (2000), pp. 461-476, doi: 10.1145/365058.365086
  • monitor
  • haptics (on/off)
  • haptic
  • ghost software development toolkit
  • presence
  • time
  • user task perception
  • object manipulation

There was a significant direct effect of haptics (on/off) on presence for a object manipulation task.

  • Eva-Lotta Sallnäs et al. , Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (2000), pp. 461-476, doi: 10.1145/365058.365086
  • monitor
  • haptics (on/off)
  • haptic
  • ghost software development toolkit
  • presence
  • time
  • user task perception
  • object manipulation

There was a significant direct effect of haptics (on/off) on user task perception for a object manipulation task.

  • Eva-Lotta Sallnäs et al. , Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (2000), pp. 461-476, doi: 10.1145/365058.365086
  • monitor
  • haptics (on/off)
  • haptic
  • ghost software development toolkit
  • presence
  • time
  • user task perception
  • object manipulation

There was a significant direct effect of haptics (on/off) on presence for a travel - maneuvering task.

  • Jonghyun Ryu et al. , Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality

There was a significant interaction between spatial audio (on/off) and haptic quality on presence for a travel - maneuvering task.

  • Jonghyun Ryu et al. , Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality

There was a significant interaction between spatial audio (on/off) and haptic quality on presence for a travel - maneuvering task.

  • Jonghyun Ryu et al. , Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality

There was a significant interaction between spatial audio (on/off) and haptic quality on presence for a travel - maneuvering task.

  • Jonghyun Ryu et al. , Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality

There was a significant interaction between spatial audio (on/off) and haptic quality on presence for a travel - maneuvering task.

  • Jonghyun Ryu et al. , Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality

There was a significant inverse effect of haptic quality on presence for a travel - maneuvering task.

  • Jonghyun Ryu et al. , Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04 (2004), pp. 89-96, doi: 10.1145/1077534.1077551
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • presence
  • travel - maneuvering
  • spatial audio (on/off)
  • haptic quality

There was a significant interaction between haptics (on/off) and order on accuracy for a object manipulation task.

  • Cagatay Basdogan et al. , An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (2000), pp. 443-460, doi: 10.1145/365058.365082
  • monitor
  • haptics (on/off)
  • order
  • haptic
  • presence
  • accuracy
  • object manipulation

There was a significant direct effect of haptics (on/off) on presence for a object manipulation task.

  • Cagatay Basdogan et al. , An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (2000), pp. 443-460, doi: 10.1145/365058.365082
  • monitor
  • haptics (on/off)
  • order
  • haptic
  • presence
  • accuracy
  • object manipulation

There was a significant direct effect of haptics (on/off) on accuracy for a object manipulation task.

  • Cagatay Basdogan et al. , An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (2000), pp. 443-460, doi: 10.1145/365058.365082
  • monitor
  • haptics (on/off)
  • order
  • haptic
  • presence
  • accuracy
  • object manipulation

There was a significant direct effect of haptics (on/off) on presence for a object manipulation task.

  • Hunter G. Hoffman et al. , Physically touching and tasting virtual objects enhances the realism of virtual experiences
Virtual Reality (1998), pp. 226-234, doi: 10.1007/BF01408703
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • 3d mouse
  • division provision 100
  • presence
  • object manipulation

There was a significant direct effect of haptics (on/off) on presence for a object manipulation task.

  • Hunter G. Hoffman et al. , Physically touching and tasting virtual objects enhances the realism of virtual experiences
Virtual Reality (1998), pp. 226-234, doi: 10.1007/BF01408703
  • head-mounted display
  • haptics (on/off)
  • tracking system
  • 3d mouse
  • division provision 100
  • presence
  • object manipulation

There was a significant interaction between stereoscopy and haptics (on/off) on errors for a travel - maneuvering task.

  • Sangyoon Lee et al. , Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
International Journal of Human-Computer Studies (2008), pp. 701-717, doi: 10.1016/j.ijhcs.2008.05.001
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering

There was a significant direct effect of stereoscopy on presence for a travel - maneuvering task.

  • Sangyoon Lee et al. , Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
International Journal of Human-Computer Studies (2008), pp. 701-717, doi: 10.1016/j.ijhcs.2008.05.001
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering

There was a significant direct effect of haptics (on/off) on errors for a travel - maneuvering task.

  • Sangyoon Lee et al. , Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
International Journal of Human-Computer Studies (2008), pp. 701-717, doi: 10.1016/j.ijhcs.2008.05.001
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering

There was a significant direct effect of haptics (on/off) on presence for a travel - maneuvering task.

  • Sangyoon Lee et al. , Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
International Journal of Human-Computer Studies (2008), pp. 701-717, doi: 10.1016/j.ijhcs.2008.05.001
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering

There was a significant direct effect of stereoscopy on presence for a travel - maneuvering task.

  • Sangyoon Lee et al. , Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
International Journal of Human-Computer Studies (2008), pp. 701-717, doi: 10.1016/j.ijhcs.2008.05.001
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering

There was a significant direct effect of resolution (number of pixels) on presence for a travel - maneuvering task.

  • Sangyoon Lee et al. , Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
International Journal of Human-Computer Studies (2008), pp. 701-717, doi: 10.1016/j.ijhcs.2008.05.001
  • monitor
  • stereoscopy
  • resolution (number of pixels)
  • haptics (on/off)
  • haptic
  • presence
  • time
  • errors
  • travel - maneuvering

There was a significant direct effect of haptic quality on presence for a object manipulation task.

IEEE Transactions on Visualization and Computer Graphics (2006), pp. 219-230, doi: 10.1109/TVCG.2006.32
  • monitor
  • haptic quality
  • haptic
  • keyboard
  • presence
  • object manipulation

There was a significant interaction between haptics (on/off) and visual cues (on/off) on presence for a travel - search task.

  • Judith E. Deutsch et al. , Haptic effects modulate kinetics of gait but not experience of realism in a virtual reality walking simulator
2008 Virtual Rehabilitation (2008), pp. 36-40, doi: 10.1109/ICVR.2008.4625118
  • single large screen
  • haptics (on/off)
  • visual cues (on/off)
  • mobility simulator
  • presence
  • accuracy
  • travel - search

There was a significant direct effect of haptics (on/off) on accuracy for a travel - search task.

  • Judith E. Deutsch et al. , Haptic effects modulate kinetics of gait but not experience of realism in a virtual reality walking simulator
2008 Virtual Rehabilitation (2008), pp. 36-40, doi: 10.1109/ICVR.2008.4625118
  • single large screen
  • haptics (on/off)
  • visual cues (on/off)
  • mobility simulator
  • presence
  • accuracy
  • travel - search

There was a significant direct effect of haptics (on/off) on presence for a object manipulation task.

ACM Transactions on Computer-Human Interaction (2010), pp. 178-185, doi: 10.1007/978-3-642-14075-4_26
  • monitor
  • haptics (on/off)
  • haptic
  • reachin technologies ab's api
  • presence
  • user task perception
  • object manipulation

There was a significant direct effect of haptics (on/off) on presence for a object manipulation task.

ACM Transactions on Computer-Human Interaction (2010), pp. 178-185, doi: 10.1007/978-3-642-14075-4_26
  • monitor
  • haptics (on/off)
  • haptic
  • reachin technologies ab's api
  • presence
  • user task perception
  • object manipulation

There was a significant direct effect of haptics (on/off) on user task perception for a object manipulation task.

ACM Transactions on Computer-Human Interaction (2010), pp. 178-185, doi: 10.1007/978-3-642-14075-4_26
  • monitor
  • haptics (on/off)
  • haptic
  • reachin technologies ab's api
  • presence
  • user task perception
  • object manipulation

There was a significant direct effect of haptics (on/off) on user preference for a interactive experience of the ve task.

Proceedings of 13th IFIP TC 13 International Conference (2011), pp. 18-35, doi: 10.1007/978-3-642-23771-3_2
  • single large screen
  • haptics (on/off)
  • bicycle peripheral
  • gamepad
  • user preference
  • interactive experience of the ve
  • presence

There was a significant inverse effect of haptics (on/off) on user preference for a interactive experience of the ve task.

Proceedings of 13th IFIP TC 13 International Conference (2011), pp. 18-35, doi: 10.1007/978-3-642-23771-3_2
  • single large screen
  • haptics (on/off)
  • bicycle peripheral
  • gamepad
  • user preference
  • interactive experience of the ve
  • presence

There was a significant inverse effect of haptics (on/off) on presence for a interactive experience of the ve task.

Proceedings of 13th IFIP TC 13 International Conference (2011), pp. 18-35, doi: 10.1007/978-3-642-23771-3_2
  • single large screen
  • haptics (on/off)
  • bicycle peripheral
  • gamepad
  • user preference
  • interactive experience of the ve
  • presence

There was a significant direct effect of haptics (on/off) on presence for a interactive experience of the ve task.

Proceedings of 13th IFIP TC 13 International Conference (2011), pp. 18-35, doi: 10.1007/978-3-642-23771-3_2
  • single large screen
  • haptics (on/off)
  • bicycle peripheral
  • gamepad
  • user preference
  • interactive experience of the ve
  • presence

There was a significant direct effect of haptics (on/off) on user preference for a interactive experience of the ve task.

Proceedings of 13th IFIP TC 13 International Conference (2011), pp. 18-35, doi: 10.1007/978-3-642-23771-3_2
  • single large screen
  • haptics (on/off)
  • bicycle peripheral
  • gamepad
  • user preference
  • interactive experience of the ve
  • presence

There was a significant direct effect of audio (on/off) on presence for a interactive experience of the ve task.

  • Huong Q. Dinh et al. , Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments
Proceedings IEEE Virtual Reality 1999 (1999), pp. 222-228, doi: 10.1109/VR.1999.756955
  • head-mounted display
  • resolution (pixel density)
  • audio (on/off)
  • haptics (on/off)
  • olfaction (on/off)
  • tracking system
  • simple virtual environment toolkit
  • presence
  • accuracy
  • interactive experience of the ve

There was a significant direct effect of haptics (on/off) on presence for a interactive experience of the ve task.

  • Huong Q. Dinh et al. , Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments
Proceedings IEEE Virtual Reality 1999 (1999), pp. 222-228, doi: 10.1109/VR.1999.756955
  • head-mounted display
  • resolution (pixel density)
  • audio (on/off)
  • haptics (on/off)
  • olfaction (on/off)
  • tracking system
  • simple virtual environment toolkit
  • presence
  • accuracy
  • interactive experience of the ve

There was a significant direct effect of olfaction (on/off) on accuracy for a interactive experience of the ve task.

  • Huong Q. Dinh et al. , Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments
Proceedings IEEE Virtual Reality 1999 (1999), pp. 222-228, doi: 10.1109/VR.1999.756955
  • head-mounted display
  • resolution (pixel density)
  • audio (on/off)
  • haptics (on/off)
  • olfaction (on/off)
  • tracking system
  • simple virtual environment toolkit
  • presence
  • accuracy
  • interactive experience of the ve

There was a significant direct effect of haptics (on/off) on accuracy for a interactive experience of the ve task.

  • Huong Q. Dinh et al. , Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments
Proceedings IEEE Virtual Reality 1999 (1999), pp. 222-228, doi: 10.1109/VR.1999.756955
  • head-mounted display
  • resolution (pixel density)
  • audio (on/off)
  • haptics (on/off)
  • olfaction (on/off)
  • tracking system
  • simple virtual environment toolkit
  • presence
  • accuracy
  • interactive experience of the ve

There was a significant direct effect of haptic quality on presence for a interactive experience of the ve task.

  • Thomas Beelen et al. , The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game
Proceedings of the 10th International Conference, ACE 2013 (2013), pp. 246-257, doi: 10.1007/978-3-319-03161-3_17
  • monitor
  • haptic quality
  • haptic
  • presence
  • user preference
  • interactive experience of the ve

There was a significant inverse effect of number of exposures on presence for a travel - search task.

  • Michael Meehan et al. , Physiological measures of presence in stressful virtual environments
ACM Transactions on Graphics (2002), pp. 645-652, doi: 10.1145/566654.566630
  • head-mounted display
  • number of exposures
  • presence
  • travel - search
  • haptics (on/off)
  • heart rate
  • frame rate

There was a significant direct effect of haptics (on/off) on presence for a travel - search task.

  • Michael Meehan et al. , Physiological measures of presence in stressful virtual environments
ACM Transactions on Graphics (2002), pp. 645-652, doi: 10.1145/566654.566630
  • head-mounted display
  • number of exposures
  • presence
  • travel - search
  • haptics (on/off)
  • heart rate
  • frame rate

There was a significant direct effect of frame rate on presence for a travel - search task.

  • Michael Meehan et al. , Physiological measures of presence in stressful virtual environments
ACM Transactions on Graphics (2002), pp. 645-652, doi: 10.1145/566654.566630
  • head-mounted display
  • number of exposures
  • presence
  • travel - search
  • haptics (on/off)
  • heart rate
  • frame rate

There was a significant direct effect of haptics (on/off) on errors for a object manipulation task.

  • Raquel Viciana-Abad et al. , The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Presence: Teleoperators and Virtual Environments (2010), pp. 197-212, doi: 10.1162/pres.19.3.197
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation

There was a significant direct effect of haptics (on/off) on time for a object manipulation task.

  • Raquel Viciana-Abad et al. , The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Presence: Teleoperators and Virtual Environments (2010), pp. 197-212, doi: 10.1162/pres.19.3.197
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation

There was a significant direct effect of interaction technique on time for a object manipulation task.

  • Raquel Viciana-Abad et al. , The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Presence: Teleoperators and Virtual Environments (2010), pp. 197-212, doi: 10.1162/pres.19.3.197
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation

There was a significant interaction between haptics (on/off) and interaction technique on time for a object manipulation task.

  • Raquel Viciana-Abad et al. , The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Presence: Teleoperators and Virtual Environments (2010), pp. 197-212, doi: 10.1162/pres.19.3.197
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation

There was a significant interaction between haptics (on/off) and interaction technique on errors for a object manipulation task.

  • Raquel Viciana-Abad et al. , The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Presence: Teleoperators and Virtual Environments (2010), pp. 197-212, doi: 10.1162/pres.19.3.197
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation

There was a significant interaction between haptics (on/off) and interaction technique on presence for a object manipulation task.

  • Raquel Viciana-Abad et al. , The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Presence: Teleoperators and Virtual Environments (2010), pp. 197-212, doi: 10.1162/pres.19.3.197
  • head-mounted display
  • haptics (on/off)
  • interaction technique
  • sequence length
  • tracking system
  • presence
  • errors
  • time
  • object manipulation

There was a significant direct effect of haptic quality on user preference for a interactive experience of the ve task.

ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06 (2006), doi: 10.1145/1185657.1185814
  • haptic quality
  • user preference
  • interactive experience of the ve

There was a significant interaction between haptic quality and haptic guidance system on time for a object manipulation and object selection task.

  • Sehat Ullah et al. , Augmenting 3D interactions with haptic guide in a large scale virtual environment
Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry - VRCAI '08 (2008), doi: 10.1145/1477862.1477891
  • single large screen
  • haptic quality
  • haptic guidance system
  • spidar
  • time
  • user task perception
  • comprehension of spatial information
  • object manipulation
  • object selection
  • audio (on/off)
  • haptics (on/off)
  • spatial node mixture
  • audio cues
  • haptic cues
  • phantom omni
  • sony vaio vgn-fs315s
  • opengl
  • openhaptics toolkit
  • accuracy
  • errors
  • time
  • comprehension of spatial information
  • object selection
  • travel - exploration
  • audio (on/off)
  • haptics (on/off)
  • spatial node mixture
  • audio cues
  • haptic cues
  • phantom omni
  • sony vaio vgn-fs315s
  • opengl
  • openhaptics toolkit
  • accuracy
  • errors
  • time
  • comprehension of spatial information
  • object selection
  • travel - exploration
  • audio (on/off)
  • haptics (on/off)
  • spatial node mixture
  • audio cues
  • haptic cues
  • phantom omni
  • sony vaio vgn-fs315s
  • opengl
  • openhaptics toolkit
  • accuracy
  • errors
  • time
  • comprehension of spatial information
  • object selection
  • travel - exploration

There was a significant interaction between amount of cube nodes, location of cube nodes, and audio cues on time for a comprehension of spatial information task.

  • Koen Crommentuijn et al. , Designing auditory displays to facilitate object localization in virtual haptic 3D environments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

There was a significant interaction between amount of cube nodes, location of cube nodes, and audio cues on time for a comprehension of spatial information and travel - exploration task.

  • Koen Crommentuijn et al. , Designing auditory displays to facilitate object localization in virtual haptic 3D environments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

There was a significant interaction between amount of cube nodes, location of cube nodes, and audio cues on time for a comprehension of spatial information and travel - exploration task.

  • Koen Crommentuijn et al. , Designing auditory displays to facilitate object localization in virtual haptic 3D environments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

There was a significant interaction between amount of cube nodes, location of cube nodes, and audio cues on time for a comprehension of spatial information and travel - exploration task.

  • Koen Crommentuijn et al. , Designing auditory displays to facilitate object localization in virtual haptic 3D environments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

There was a significant interaction between amount of cube nodes, location of cube nodes, and audio cues on time for a comprehension of spatial information task.

  • Koen Crommentuijn et al. , Designing auditory displays to facilitate object localization in virtual haptic 3D environments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

There was a significant interaction between amount of cube nodes, location of cube nodes, and audio cues on time for a comprehension of spatial information task.

  • Koen Crommentuijn et al. , Designing auditory displays to facilitate object localization in virtual haptic 3D environments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06 (2006), doi: 10.1145/1168987.1169042
  • amount of cube nodes
  • location of cube nodes
  • audio cues
  • phantom desktop
  • time
  • errors
  • comprehension of spatial information
  • travel - exploration

There was a significant direct effect of haptic quality on accuracy for a interactive experience of the ve task.

  • L. Dominjon et al. , Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments
IEEE Proceedings. VR 2005. Virtual Reality, 2005. (2005), pp. 19-318, doi: 10.1109/VR.2005.1492749
  • monitor
  • haptic quality
  • simulated weights
  • phantom premium
  • virtools dev. 2.5 software
  • accuracy
  • interactive experience of the ve

There was a significant inverse effect of interaction technique on time for a object manipulation task.

  • Ryan P. McMahan et al. , Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '06 (2006), doi: 10.1145/1180495.1180518
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • interaction technique
  • is-900
  • keyboard & mouse
  • diverse
  • user preference
  • time
  • accuracy
  • object manipulation

There was a significant direct effect of interaction technique on accuracy for a object manipulation task.

  • Ryan P. McMahan et al. , Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '06 (2006), doi: 10.1145/1180495.1180518
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • interaction technique
  • is-900
  • keyboard & mouse
  • diverse
  • user preference
  • time
  • accuracy
  • object manipulation

There was a significant direct effect of interaction technique on user preference for a object manipulation task.

  • Ryan P. McMahan et al. , Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '06 (2006), doi: 10.1145/1180495.1180518
  • surround screen display
  • field of regard (for)
  • stereoscopy
  • interaction technique
  • is-900
  • keyboard & mouse
  • diverse
  • user preference
  • time
  • accuracy
  • object manipulation

There was a significant interaction between head tracking and steering mode on errors for a travel - maneuvering and object manipulation task.

  • James C. Chung , A comparison of head-tracked and non-head-tracked steering modes in the targeting of radiotherapy treatment beams
Proceedings of the 1992 symposium on Interactive 3D graphics - SI3D '92 (1992), pp. 193-196, doi: 10.1145/147156.147204
  • head-mounted display
  • head tracking
  • steering mode
  • polhemus 3space 6dof tracker
  • 6d mouse
  • errors
  • time
  • user preference
  • user task perception
  • travel - maneuvering
  • object manipulation
  • object selection

There was a significant direct effect of field of regard (for) on presence for a passive experience of the ve task.

  • J.J.-W. Lin et al. , Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
Proceedings IEEE Virtual Reality 2002 (2002), pp. 164-171, doi: 10.1109/VR.2002.996519
  • surround screen display
  • field of regard (for)
  • crayoland
  • user task perception
  • presence
  • learning
  • cybersickness
  • passive experience of the ve

There was a significant direct effect of field of regard (for) on user task perception for a passive experience of the ve task.

  • J.J.-W. Lin et al. , Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
Proceedings IEEE Virtual Reality 2002 (2002), pp. 164-171, doi: 10.1109/VR.2002.996519
  • surround screen display
  • field of regard (for)
  • crayoland
  • user task perception
  • presence
  • learning
  • cybersickness
  • passive experience of the ve

There was a significant direct effect of field of regard (for) on cybersickness for a passive experience of the ve task.

  • J.J.-W. Lin et al. , Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
Proceedings IEEE Virtual Reality 2002 (2002), pp. 164-171, doi: 10.1109/VR.2002.996519
  • surround screen display
  • field of regard (for)
  • crayoland
  • user task perception
  • presence
  • learning
  • cybersickness
  • passive experience of the ve

There was a significant interaction between field of regard (for) and scene content on user task perception for a passive experience of the ve task.

  • H.B.-L. Duh et al. , Effects of field of view on balance in an immersive environment
Proceedings IEEE Virtual Reality 2001 (2001), pp. 235-240, doi: 10.1109/VR.2001.913791
  • dome
  • field of regard (for)
  • scene content
  • crayoland
  • accuracy
  • user task perception
  • passive experience of the ve

There was a significant direct effect of head tracking on training transfer for a visual search task.

  • R. Pausch et al. , A user study comparing head-mounted and stationary displays
Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (1993), pp. 41-45, doi: 10.1109/VRAIS.1993.378265
  • head-mounted display
  • head tracking
  • polhemus 3space 6dof tracker
  • time
  • user preference
  • training transfer
  • visual search

There was a significant inverse effect of field of view (fov) on user task perception for a comprehension of spatial information task.

  • Niels Christian Nilsson et al. , Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion
IEEE Transactions on Visualization and Computer Graphics (2014), pp. 569-578, doi: 10.1109/TVCG.2014.21
  • head-mounted display
  • field of view (fov)
  • movement type
  • optitrack motion capture system
  • naturalpoint tracking tools
  • unity3d
  • user task perception
  • comprehension of spatial information

There was a significant interaction between latency and target width on time for a object selection task.

  • Colin Ware et al. , Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (1994), pp. 331-356, doi: 10.1145/198425.198426
  • 3d monitor
  • latency
  • tracker location
  • target distances
  • target width
  • movement type
  • logitech ultrasonic sensor
  • polhemus 3space 6dof tracker
  • time
  • object selection
  • stereoscopy

There was a significant interaction between latency and target width on time for a object selection task.

  • Colin Ware et al. , Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (1994), pp. 331-356, doi: 10.1145/198425.198426
  • 3d monitor
  • latency
  • tracker location
  • target distances
  • target width
  • movement type
  • logitech ultrasonic sensor
  • polhemus 3space 6dof tracker
  • time
  • object selection
  • stereoscopy

There was a significant inverse effect of stereoscopy on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between stereoscopy and graph size on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between stereoscopy, graph size, and head tracking on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between stereoscopy, graph size, and head tracking on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between stereoscopy, head tracking, hand tracking, and camera rotation on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between stereoscopy, head tracking, hand tracking, and camera rotation on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between stereoscopy, hand tracking, and camera rotation on errors for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant direct effect of camera rotation on time for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between head tracking and camera rotation on time for a comprehension of spatial information task.

  • Colin Ware et al. , Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (1996), pp. 121-140, doi: 10.1145/234972.234975
  • 3d monitor
  • stereoscopy
  • graph size
  • head tracking
  • logitech ultrasonic sensor
  • errors
  • time
  • comprehension of spatial information
  • passive experience of the ve
  • hand tracking
  • camera rotation
  • polhemus 3space 6dof tracker

There was a significant interaction between virtual human bmi, gender, and user bmi on user task perception for a interactive experience of the ve task.

  • Diego Rivera-Gutierrez et al. , Getting the Point Across: Exploring the Effects of Dynamic Virtual Humans in an Interactive Museum Exhibit on User Perceptions
IEEE Transactions on Visualization and Computer Graphics (2014), pp. 636-643, doi: 10.1109/TVCG.2014.26
  • single large screen
  • virtual human bmi
  • gender
  • user bmi
  • button
  • microsoft kinect
  • height sensor
  • weight scale
  • vrpn
  • ogre
  • virtual people factory
  • user task perception
  • interactive experience of the ve

There was a significant direct effect of gender on user task perception for a interactive experience of the ve task.

  • Diego Rivera-Gutierrez et al. , Getting the Point Across: Exploring the Effects of Dynamic Virtual Humans in an Interactive Museum Exhibit on User Perceptions
IEEE Transactions on Visualization and Computer Graphics (2014), pp. 636-643, doi: 10.1109/TVCG.2014.26
  • single large screen
  • virtual human bmi
  • gender
  • user bmi
  • button
  • microsoft kinect
  • height sensor
  • weight scale
  • vrpn
  • ogre
  • virtual people factory
  • user task perception
  • interactive experience of the ve

There was a significant direct effect of haptic quality on presence for a interactive experience of the ve task.

University of North Carolina at Chapel Hill Ph.D Dissertation (2001),
  • head-mounted display
  • haptic quality
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • presence
  • cybersickness
  • heart rate
  • user task perception
  • strategy
  • interactive experience of the ve
  • training transfer
  • errors
  • time
  • comprehension of spatial information
  • travel - maneuvering

There was a significant direct effect of haptic quality on heart rate for a interactive experience of the ve task.

University of North Carolina at Chapel Hill Ph.D Dissertation (2001),
  • head-mounted display
  • haptic quality
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • presence
  • cybersickness
  • heart rate
  • user task perception
  • strategy
  • interactive experience of the ve
  • training transfer
  • errors
  • time
  • comprehension of spatial information
  • travel - maneuvering

There was a significant inverse effect of haptic quality on time for a comprehension of spatial information task.

University of North Carolina at Chapel Hill Ph.D Dissertation (2001),
  • head-mounted display
  • haptic quality
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • presence
  • cybersickness
  • heart rate
  • user task perception
  • strategy
  • interactive experience of the ve
  • training transfer
  • errors
  • time
  • comprehension of spatial information
  • travel - maneuvering

There was a significant inverse effect of haptic quality on errors for a comprehension of spatial information task.

University of North Carolina at Chapel Hill Ph.D Dissertation (2001),
  • head-mounted display
  • haptic quality
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • presence
  • cybersickness
  • heart rate
  • user task perception
  • strategy
  • interactive experience of the ve
  • training transfer
  • errors
  • time
  • comprehension of spatial information
  • travel - maneuvering

There was a significant inverse effect of horizontal level of detail inset extent on time for a visual search task.

  • Benjamin Watson et al. , Managing level of detail through head-tracked peripheral degradation
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '97 (1997), pp. 59-63, doi: 10.1145/261135.261148
  • resolution (number of pixels)
  • horizontal level of detail inset extent
  • vertical level of detail inset extent
  • trial condition
  • virtual research flight helmet
  • polhemus isotrak ii tracker
  • mouse
  • time
  • accuracy
  • visual search

There was a significant inverse effect of vertical level of detail inset extent on time for a visual search task.

  • Benjamin Watson et al. , Managing level of detail through head-tracked peripheral degradation
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '97 (1997), pp. 59-63, doi: 10.1145/261135.261148
  • resolution (number of pixels)
  • horizontal level of detail inset extent
  • vertical level of detail inset extent
  • trial condition
  • virtual research flight helmet
  • polhemus isotrak ii tracker
  • mouse
  • time
  • accuracy
  • visual search

There was a significant direct effect of frame rate on heart rate for a interactive experience of the ve task.

  • Michael Meehan et al. , Physiological measures of presence in stressful virtual environments
ACM Transactions on Graphics (2002), doi: 10.1145/566654.566630
  • head-mounted display
  • frame rate
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • heart rate
  • presence
  • travel - maneuvering
  • interactive experience of the ve

There was a significant direct effect of frame rate on presence for a interactive experience of the ve task.

  • Michael Meehan et al. , Physiological measures of presence in stressful virtual environments
ACM Transactions on Graphics (2002), doi: 10.1145/566654.566630
  • head-mounted display
  • frame rate
  • hiball head tracker sensor
  • polhemus 3space 6dof tracker
  • joystick
  • unc-ch glvu
  • opengl
  • vrpn
  • heart rate
  • presence
  • travel - maneuvering
  • interactive experience of the ve

There was a significant interaction between anthropometric, kinematic, kinetic, transfer function, dimensional, and locomotion technique on errors for a travel - maneuvering task.

  • Sarah S. Chance et al. , Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Presence: Teleoperators and Virtual Environments (1998), pp. 168-178, doi: 10.1162/105474698565659
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • dimensional
  • transfer function
  • locomotion technique
  • head tracker
  • joystick
  • errors
  • cybersickness
  • travel - maneuvering

There was a significant interaction between anthropometric, kinematic, kinetic, transfer function, dimensional, and locomotion technique on cybersickness for a travel - maneuvering task.

  • Sarah S. Chance et al. , Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Presence: Teleoperators and Virtual Environments (1998), pp. 168-178, doi: 10.1162/105474698565659
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • dimensional
  • transfer function
  • locomotion technique
  • head tracker
  • joystick
  • errors
  • cybersickness
  • travel - maneuvering

There was a significant interaction between anthropometric, kinematic, kinetic, transfer function, dimensional, and locomotion technique on errors for a travel - maneuvering task.

  • Sarah S. Chance et al. , Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Presence: Teleoperators and Virtual Environments (1998), pp. 168-178, doi: 10.1162/105474698565659
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • dimensional
  • transfer function
  • locomotion technique
  • head tracker
  • joystick
  • errors
  • cybersickness
  • travel - maneuvering

There was a significant interaction between anthropometric, kinematic, kinetic, transfer function, dimensional, and locomotion technique on errors for a travel - maneuvering task.

  • Sarah S. Chance et al. , Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Presence: Teleoperators and Virtual Environments (1998), pp. 168-178, doi: 10.1162/105474698565659
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • dimensional
  • transfer function
  • locomotion technique
  • head tracker
  • joystick
  • errors
  • cybersickness
  • travel - maneuvering

There was a significant interaction between kinematic, kinetic, anthropometric, transfer function, and interaction technique on user task perception for a travel - maneuvering task.

  • Martin Usoh et al. , Walking > walking-in-place > flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99 (1999), pp. 359-364, doi: 10.1145/311535.311589
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • transfer function
  • interaction technique
  • joystick
  • tracker
  • opengl
  • cybersickness
  • presence
  • user task perception
  • travel - maneuvering

There was a significant interaction between kinematic, kinetic, anthropometric, transfer function, and interaction technique on presence for a travel - maneuvering task.

  • Martin Usoh et al. , Walking > walking-in-place > flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99 (1999), pp. 359-364, doi: 10.1145/311535.311589
  • head-mounted display
  • kinematic
  • kinetic
  • anthropometric
  • transfer function
  • interaction technique
  • joystick
  • tracker
  • opengl
  • cybersickness
  • presence
  • user task perception
  • travel - maneuvering

There was a significant interaction between stereoscopy and display visualization on accuracy for a comprehension of spatial information task.

  • Megan Jasek et al. , Effects of Enhanced Visual Displays on Collision Prediction for Air Traffic Control
Proc. 6th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design and Evaluation of Man-Machine Systems (1995),
  • monitor
  • stereoscopy
  • display visualization
  • keyboard
  • time
  • accuracy
  • comprehension of spatial information

There was a significant interaction between stereoscopy and display visualization on accuracy for a comprehension of spatial information task.

  • Megan Jasek et al. , Effects of Enhanced Visual Displays on Collision Prediction for Air Traffic Control
Proc. 6th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design and Evaluation of Man-Machine Systems (1995),
  • monitor
  • stereoscopy
  • display visualization
  • keyboard
  • time
  • accuracy
  • comprehension of spatial information

There was a significant interaction between stereoscopy and display visualization on accuracy for a comprehension of spatial information task.

  • Megan Jasek et al. , Effects of Enhanced Visual Displays on Collision Prediction for Air Traffic Control
Proc. 6th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design and Evaluation of Man-Machine Systems (1995),
  • monitor
  • stereoscopy
  • display visualization
  • keyboard
  • time
  • accuracy
  • comprehension of spatial information

There was a significant direct effect of item present on time for a travel - search task.

Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97 (1997), pp. 11-19, doi: 10.1145/263407.263409
  • monitor
  • kinematic
  • kinetic
  • anthropometric
  • input device
  • item present
  • letter set
  • opengl
  • time
  • travel - search
  • frame rate
  • peripheral lens
  • mouse

There was a significant inverse effect of peripheral lens on time for a travel - search task.

Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97 (1997), pp. 11-19, doi: 10.1145/263407.263409
  • monitor
  • kinematic
  • kinetic
  • anthropometric
  • input device
  • item present
  • letter set
  • opengl
  • time
  • travel - search
  • frame rate
  • peripheral lens
  • mouse

There was a significant interaction between dimensional and input device on time for a object manipulation task.

  • Ken Hinckley et al. , Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97 (1997), pp. 1-10, doi: 10.1145/263407.263408
  • monitor
  • dimensional
  • form factor
  • input accuracy
  • input device
  • polhemus 3space 6dof tracker
  • virtual sphere
  • arcball
  • 3d magnetic ball
  • magnetic orientation tracker
  • accuracy
  • time
  • object manipulation

There was a significant direct effect of input device on accuracy for a object manipulation task.

  • Ken Hinckley et al. , Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97 (1997), pp. 1-10, doi: 10.1145/263407.263408
  • monitor
  • dimensional
  • form factor
  • input accuracy
  • input device
  • polhemus 3space 6dof tracker
  • virtual sphere
  • arcball
  • 3d magnetic ball
  • magnetic orientation tracker
  • accuracy
  • time
  • object manipulation

There was a significant direct effect of traslation geometry on cybersickness for a interactive experience of the ve task.

  • Jose L. Dorado et al. , Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad
2014 IEEE Symposium on 3D User Interfaces (3DUI) (2014), pp. 47-50, doi: 10.1109/3DUI.2014.6798841
  • speed control mapping
  • traslation geometry
  • oculus
  • gamepad
  • unity3d
  • cybersickness
  • travel - exploration

There was a significant direct effect of traslation geometry on cybersickness for a interactive experience of the ve task.

  • Jose L. Dorado et al. , Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad
2014 IEEE Symposium on 3D User Interfaces (3DUI) (2014), pp. 47-50, doi: 10.1109/3DUI.2014.6798841
  • speed control mapping
  • traslation geometry
  • oculus
  • gamepad
  • unity3d
  • cybersickness
  • travel - exploration