Exploiting perception in high-fidelity virtual environments

ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06 (2006), doi: 10.1145/1185657.1185814
Experiments
Tasks
Findings

The goal of the research performed herein is to provide an introduction to the issues that must be considered when building high-fidelity 3D engaging shared virtual environments and to show how to solve the related challenges.

Variables

    Haptic Fidelity
  • haptic quality - many various levels for different tasks.
System Info

Displays
None
Input Hardware
None
Software
None

Participant Info

Total # Age Range Gender Balance
-

The findings here are designed to assist someone in producing shared virtual environments, so there are no actual users, only the readers.

Environment

Dimensionality Scale Density Visual Realism
3D Controlled variable Controlled variable Uncontrolled variable
Metrics

  1. There was a significant direct effect of haptic quality on user preference for a interactive experience of the ve task.