Exploiting perception in high-fidelity virtual environments
The goal of the research performed herein is to provide an introduction to the issues that must be considered when building high-fidelity 3D engaging shared virtual environments and to show how to solve the related challenges.
- haptic quality - many various levels for different tasks.
|Total #||Age Range||Gender Balance|
The findings here are designed to assist someone in producing shared virtual environments, so there are no actual users, only the readers.
|3D||Controlled variable||Controlled variable||Uncontrolled variable|
- user preference - na
There was a significant direct effect of haptic quality on user preference for a interactive experience of the ve task.