A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning

Presence: Teleoperators and Virtual Environments (1999), pp. 293-316, doi: 10.1162/105474699566242
Experiments
Tasks
Findings

How does MaxwellWorld, an immersive 3D learning environment designed for electronic fields, compared to a 2D desktop representation of the same environment for learning? Please keep in mind, this study is their second evaluation noted in the study. the first yielded no significant results.

Variables

System Info

Displays
None
Input Hardware
None
Software
None

Participant Info

These were high-school students

Total # Age Range Gender Balance
14 -