Separating the effects of level of immersion and 3D interaction techniques
Study the seperated effects of level of immersion and 3D interaction technique for a six-degree-of-freedom manipulation task
Variables and Constants
- interaction technique - (homer, go-go, and do-it)
- surround screen display - 3-sided cave (three walls).
9 male, 3 female. All but two used computers often.
|Total #||Age Range||Gender Balance|
To move twenty 3D objects to corresponding targets and to match both the position and orientation of the objects with those of the target bins.
Interaction and Environment
Between-subjects, participants either used HOMER, Go-Go, or the Desktop-Oriented Interaction-Technique (DO-IT) to manipulate the 3D objects.
A green ground with black skies and 20 white objects and 4 blue object bins.
There was a significant inverse effect of interaction technique on time for a object manipulation task.
Interaction fidelity resulted in significantly decreased object manipulation times
There was a significant direct effect of interaction technique on accuracy for a object manipulation task.
Increased interaction fidelity resulted in decreased number of object clutches
There was a significant direct effect of interaction technique on user preference for a object manipulation task.
Increased interaction fidelity resulted in improved user preferences